![]() ![]() All unrealscript files within this folder will be compiled into a single U file for the game to use. So if your game is called “Bobby” you would be best to name this folder “Bobby”. ![]() The name of the folder will become the name of the U file. Go to the Development\Src\ folder, and create a new folder. Thanks to James Tan for the UnrealScript example files, and Markus Arvidsson for additional help. As example, our game The Ball, with 1.5 GB of data has just 20 UPK files. Most games do not have nearly enough files to warrant so many different folders. You do not require a billion content folders like the UT3 setup. Two directories, one for levels, and one for UPK files (content packages). My usual approach is to simply create a folder within Content, with my game’s content. When you package the game later on, it will automatically strip most (though not all…) demo content out so there is not much need to manually go delete file by file from the content directory and it overly complicates things, especially for this already very long tutorial. It is best to keep most of this content in since there are some references to these assets. Within UDKGame\Content you can find a great deal of demonstration UT3 and Citadel content. ![]()
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